we are happy to announce that our first community project is now online.
This project is a Garry's Mod - Trouble in Terrorist Town Gameserver.
This gameserver can be reached by all of you under the IP address below.
Suggestions to Addons and Co., you can submit here -> ( Ideen und Vorschläge ) <-.
The server can be reached under the following IP: 220.127.116.11:27015
Thank you for your attention!
NoG - Team
Trouble in Terrorist Town
Gameplay shares similarities with the party game Mafia. At the start of each round, approximately one-quarter of all players are randomly assigned to be traitors working for an external intelligence force, while the remainder are innocent. Some innocent players are granted access to special equipment in order to discover the traitorous players – these are detectives. The traitors must work as a team to hide their true nature and eliminate everyone else before the round ends, while the innocents must work together with the detectives to either find and kill all the traitors, or avoid being completely eliminated. All players know the identity of the detectives.
Detectives and traitors have the option to use certain equipment to achieve their goal. Tools available to traitors include C-4 explosives, knives, radio devices to play various gun sounds to throw other players off, flare guns to permanently dispose of bodies, and devices to disguise their identity. Detectives have reciprocating devices at their disposal, which include DNA scanners for discovering the perpetrators of murders and defusal kits for the deactivation of C-4 explosives. Traitors and detectives may both make use of body armour for personal protection against enemy weaponry, radar devices to discover the locations of other players and a teleportation device which allows them to mark a certain location and teleport to that location from anywhere else on the map for a limited number of uses.